Game Designer
Description
Job Description
Miniclip is looking for a to join our Lisbon (PT) Studio. This is an exciting role working with a leading digital games and entertainment company. You will focus on economy, progression, LiveOps systems, and monetisation design for free-to-play mobile games, using data and iteration to improve player engagement, retention, and revenue.
What will you be doing at Miniclip?
Own and evolve core economy & progression systems (sources/sinks, pacing, balancing, inflation control, multi-currency setups).
Build and iterate LiveOps systems (event structures, calendars, reward tracks, recurring loops) that drive engagement, retention, and monetisation.
Use analytics and experimentation to guide design decisions (KPIs, cohorts, player segmentation, A/B tests, post-release tuning).
Collaborate across disciplines (Product, Analytics, Engineering, Art, QA) to take systems from concept to implementation and live iteration.
Contribute to product planning across the lifecycle: prototyping, production and live operations - delivering high-impact updates and improvements to live titles.
Help identify and deconstruct new market opportunities and player needs, staying at the cutting edge of mobile F2P design.
Partner with Engineering to ensure systems are robust, configurable, and LiveOps-friendly (tooling, remote config/tuning, live iteration support).
Work closely with Product and Analytics to define hypotheses, interpret results, and translate insights into design actions.
Present and articulate designs clearly, aligning teams around goals, constraints, and trade-offs.
Support the wider team with subject-matter expertise in F2P economy, systems, LiveOps and monetisation design.
What are we looking for?
Proven experience in systems design, economy design, monetisation design, and LiveOps on free-to-play mobile games (scope and ownership level appropriate for mid → senior).
Strong understanding of complex economies (multi-currency, progression, rewards, sinks/sources) and how to balance them over time.
Solid knowledge of mobile F2P design techniques to drive engagement, retention, and monetisation.
Comfortable working with game analytics and turning data into actionable design decisions (including experiment-driven iteration).
Strong grasp of mobile user experience and ability to empathise with different player types and motivations.
Creative problem solver with the ability to design clear, scalable systems and communicate them through high-quality documentation.
Self-critical and iterative mindset: able to evaluate trade-offs, improve solutions, and collaborate effectively.
High personal standards and attention to detail; consistently produces thoughtful, high-quality design proposals.
Self-motivated and well-organized, capable of managing workload effectively and delivering to tight deadlines.
Nice to have
Hands-on experience with Unity and/or proprietary tools/editors for implementing and tuning game systems.
Strong spreadsheet / simulation skills for economy modelling and balancing.
Experience running LiveOps at scale (segmentation, personalization, long-term event planning, content cadence).
- Experience with rapid prototyping and iterating based on data.