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Game Designer

· Lisbon, Portugal

Description

Job Description

Miniclip is looking for a to join our Lisbon (PT) Studio. This is an exciting role working with a leading digital games and entertainment company. You will focus on economy, progression, LiveOps systems, and monetisation design for free-to-play mobile games, using data and iteration to improve player engagement, retention, and revenue.

 

What will you be doing at Miniclip?

  • Own and evolve core economy & progression systems (sources/sinks, pacing, balancing, inflation control, multi-currency setups).

  • Build and iterate LiveOps systems (event structures, calendars, reward tracks, recurring loops) that drive engagement, retention, and monetisation.

  • Use analytics and experimentation to guide design decisions (KPIs, cohorts, player segmentation, A/B tests, post-release tuning).

  • Collaborate across disciplines (Product, Analytics, Engineering, Art, QA) to take systems from concept to implementation and live iteration.

  • Contribute to product planning across the lifecycle: prototyping, production and live operations - delivering high-impact updates and improvements to live titles.

  • Help identify and deconstruct new market opportunities and player needs, staying at the cutting edge of mobile F2P design.

  • Partner with Engineering to ensure systems are robust, configurable, and LiveOps-friendly (tooling, remote config/tuning, live iteration support).

  • Work closely with Product and Analytics to define hypotheses, interpret results, and translate insights into design actions.

  • Present and articulate designs clearly, aligning teams around goals, constraints, and trade-offs.

  • Support the wider team with subject-matter expertise in F2P economy, systems, LiveOps and monetisation design.

What are we looking for?

  • Proven experience in systems design, economy design, monetisation design, and LiveOps on free-to-play mobile games (scope and ownership level appropriate for mid → senior).

  • Strong understanding of complex economies (multi-currency, progression, rewards, sinks/sources) and how to balance them over time.

  • Solid knowledge of mobile F2P design techniques to drive engagement, retention, and monetisation.

  • Comfortable working with game analytics and turning data into actionable design decisions (including experiment-driven iteration).

  • Strong grasp of mobile user experience and ability to empathise with different player types and motivations.

  • Creative problem solver with the ability to design clear, scalable systems and communicate them through high-quality documentation.

  • Self-critical and iterative mindset: able to evaluate trade-offs, improve solutions, and collaborate effectively.

  • High personal standards and attention to detail; consistently produces thoughtful, high-quality design proposals.

  • Self-motivated and well-organized, capable of managing workload effectively and delivering to tight deadlines.

 

Nice to have

  • Hands-on experience with Unity and/or proprietary tools/editors for implementing and tuning game systems.

  • Strong spreadsheet / simulation skills for economy modelling and balancing.

  • Experience running LiveOps at scale (segmentation, personalization, long-term event planning, content cadence).

  • Experience with rapid prototyping and iterating based on data.